InWorldz News Network

Have you heard about IWNN?  A fun news site covering all things InWorldz!  I was really flattered to be invited to join their writing staff…and in my spare time (ha!) have finally submitted something for them.

My piece covers a recent summer fashion show – but please explore the whole site.  It still feels fairly new there – but, new content is added often!

http://www.iwnn.net/index.html

There wasn’t much space for photos of the fashions there…so, below are a few of the swimsuit highlights!

Raven Dulce – Fashion Show MC
Manni Poliert
Pebbles
Gina Clarity
Tori Jules
Rhiannon McKenna
Divalin Magic
The Lifeguard

The Secret Cottage (Residential Rental)

Ahhh, sadly, this is a thing of the past.  It was a beautiful spot, but closed in the summer of 2012.

Far from the maddening pixel crowd  – a quiet cottage to call your own!  The Bella Reina sim is lushly landscaped!  This parcel is on the South East corner.

The Charming and Private Cottage

The cottage is just two rooms and a walled courtyard at the entrance.  You’re welcome to replace it with your own.  The Eastern boundary is the sea…no neighbors and a snow capped mountain to the North.

From a far southern perspective.

The meadow and lit boardwalk are yours to use too!

A warm cozy feel inside with a fireplace!

Looking outside – through the old world window.  Not a neighbor in sight!

A Southeastern parcel view.

It’s 3000 prims and 2080 sqms.  Just 1000 IZs per week and a two week minimum.  Click the Rental Box to pay AND then click the Buy Land at the top of your viewer (just $1!) to own the land.  You’ll have full permissions for teraforming, land settings, music stream and more!

Located here:  http://slurl.com/secondlife/Bella%20Reina/224/59/22

or, check my Profile Classifieds

Published in: on June 21, 2011 at 1:50 am  Comments (3)  

Tips for Export/Import Second Life & InWorldz

It seems like it should be so easy!  Can’t I just drag my own creations from one grid to the next?  Or, I’ve even heard about some inventory backup-to-hard-drive gadget…??  For the past six months I’ve been porting objects between InWorldz & SecondLife  – both ways….and here’s how it works most accurately for me.  I’ve not ported any scripted or animated objects – my experience is with porting multi-prim textured objects with regular and sculpted prims only.

2 MUSTS:

  1. You must use the same viewer for both actions.  (I prefer Phoenix, but have had success with Imprudence too.
  2. You must be the creator of the object.  My viewer even prohibits export of full perm objects I didn’t create.

Here’s how it works for me.  Let’s say I’m taking an 11 prim lantern from IWz to SL.

Rezz the lantern in IWz, right click it and select More…then More again, then Export.

Save and name it in a way that you will remember later!!  It should be as an XML File.  I always name it same for both worlds and save to my desktop.  It appears as a Folder and an XML file, with appropriate names.

Now, in SL, at top left of your (same) viewer, select File/Import Linkset.  Select the XML File.

OH! Now the fun begins.  My experience is that the ported object appears SOMEWHERE near my avi…sometimes behind my camera’s view.  You may need to cam out a bit…look around.  I’ve even had to do an Area Search to find it.  I have learned that setting my camera view close to my avi’s feet before I import… usually the ported object will appear nearby.

Wow – the lantern looks great.  Woot!  but…wait.  In my research, I’d read that Cleaning your Cache and Restarting might make things look different.  So I did that and …FUCK!  It’s now a wooden blob of white prims! 😦   Grrrr

So… I quickly learned that I needed to have the sculpt maps and textures in both worlds – transfered independently.

Fortunately all the prim settings are saved – size and texture details.  I could Edit the blob and add the maps and drop the textures on and it began taking perfect shape.

NOTE: After porting, be sure to check the object’s permissions – as the porting process opens all the Perms.

For simple 1 prim objects – it’s probably easier to just start the object from scratch in the new world.  With high prim, complicated builds (my 130 prim brass bed, for example) – Porting was a lifesaver!  Particularly nice is that the texture settings are in tact!

Scripts and animations are a different matter – but similar, in that you’d take them to your hard drive then upload in new world.   These items may not be quite as compatible in various worlds, as grids vary.

Those are the basics involved – however, I’ve encountered many exceptions and glitches along the way.  Some things just never make the export to my desktop.  Some don’t make the import.  More times than I can count I’ve had the annoying glitch of the map or texture going BLANK!  PERMANENTLY  When this happens, the map has no shape or the texture appears white/blank!   Usually a cache clean fixes this.  More than once I’ve needed to reinstall my viewer.  Using a different viewer will make them appear normal again.. some weird sort of file corruption, I guess…?  If anyone knows more about that, I’m all ears!  This issue makes me evaluate the need of porting versus starting the object from scratch….if it’s a simple build, I start from scratch.

Feel free to add your experiences here!  My Google analytics show that dozens of people search this topic daily!  Questions?  Feel free to write me in IWz or SL!

Published in: on June 16, 2011 at 7:59 pm  Comments (12)